Samantha can often be found daydreaming by the Rothkos of the East Gallery, sketching store facades along 14th, and snapping photos with her vintage polaroid at 9:30 club concerts. Since moving to DC in 2007 to get an MFA in Interior Design, her eyes can’t seem to be peeled away from the beautiful things in this city. Send any visual art, architecture, or design related news her way via Samantha (at) WeLoveDC.com

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Wow, I love how you highlighted Muybridge’s work with motion studies! The way he broke down the galloping horses really paved the way for both art and early cinematic techniques. I’ve dabbled in animation and can totally appreciate his meticulous approach to capturing movement. It reminds me of how essential framing is in games today—every frame tells a story! Have you thought about how Muybridge’s influence carries through to modern gaming graphics? Would love to hear your take on that! By the way, if you’re interested in motion capture tech, check out some insights at block blast free.